A fast-paced, pulp fiction, Flash Gordon RPG Adventure where the players must race against time to stop a double agent from delivering the coordinates of a mysterious planet to General Klytus. A planet that might hold the key to overthrowing Ming, the self-proclaimed ruler of the Universe.
Vincent Moore, professor of archeology at Mingo University, discover the location of an old Planetarium within the frozen landscape of Frigia. One that was rumored to have records of a mysterious, Mongo-like planet that passes within rocketship distance of Mongo every 25 years. These records could hold the key to isolating when the mysterious planet will be within orbit again. A planet that might hold the key to helping Freeman overthrow Ming once and for all. With the help of a small band of friends, Vin heads to Frigia.
During the exploration of the planetarium, the small band of explorers was attacked by a Kytus’ personal guards and a Frost Dragon. At the end of the battle, while the group was exploring the basement level, Flisk escaped through the broken dome. Using the tail of the Frost Dragon as a sled, Flisk escaped into the night with the records of the mysterious planet. When Vin and the rest of the party returned to the main level, they discovered Flisk was missing along with the tail of the Frost Dragon. Outside, Jaq, a giant in the party, finds what appears to be sled tracks left by Flisk riding the Frost Dragon’s tail down the mountainside. On the assumption Flisk is trying to deliver the records to Ming, the race is on to hunt Flisk down.
Vincent Moore and the Mysterious Planet, Book 2
An adventure for the Flash Gordon RPG game system by Pinnacle Entertainment Group based upon the Savage Worlds Adventure game system. Demonstrated at GenCon 2023.
- A Flash Gordon RPG Adventure: Vincent Moore and the Mysterious Planet, Book 2 (PDF)
- 2-6 Players
- 4 Hours
- Review of the Flash Gordon RPG
Flash Gordon RPG Adventure Overview
Chapter 1: The Chase
Recovering from the stunning discovery of Flisk’s treachery, Alex sends Rocky to prep the Bombshell for takeoff. Then, along with the rest of the party, Alex heads out to the opening in the observatory after Flisk.
Outside, you see Flisk moving quickly down the mountain. Much too fast to chase. Radioing to Rocky, Alex tells him to bring the Bombshell around and …. You stop. In the distance, you see a Mongo Messenger ship. A small, fast, single-person ship. You can’t let Flisk reach it.
Just as the realization hit you, the Bombshell comes around. Weapon ports open. With a blaze, the Bombshell fires a shot at the messenger pod, destroying it just as Flisk was reaching it. When the dust settles, Flisk is lying on the ground.
Yelling ar Rocky to stop firing, the party heads down the slope. As you approach, Flisk slowly gets up. Seeing you, he runs. Slow and wobbly at first, but quickly gaining speed and strength. He heads straight toward what appears to be an opening in the mountain. A mine perhaps.
The chase begins.
Chapter 2: Rocky’s Rescue
You step out of the dark, frozen mining cave and into the bright sunlight. With a deep breath of fresh air, you look around. You are in a valley filled with snow-covered trees. The trees were tall and green, and they swayed in the gentle breeze. The ground likewise is covered in snow. The sun was shining brightly causing you to squint.
To the side of the valley, you see the Bombshell. To the other side though, you see a large, metal vessel with a pointed nose and a long, slender body. The Ajax, Klytus personal war rocket.
Between the two are about 10 of Ming’s soldiers pulling a reluctant Rocky along. You can hear synthetic wails as he is dragged.
And watch for the conclusion in Vincent Moore and the Mysterious Planet, Book 3.