A Stargate SG-1 RPG Adventure: The Good. The Bad. The Goa’uld.

By |2023-05-03T00:33:34+00:00April 17th, 2023|Categories: Custom RPG Adventures, Role Playing Games, Stargate SG-1, Stargate SG-1 RPG Adventures|Comments Off on A Stargate SG-1 RPG Adventure: The Good. The Bad. The Goa’uld.

The Mission.

You’ve just finished the basic training program of the Phoenix site, now you’re just awaiting your first mission. Some, relax in the recreation room while watching reruns of bad TV like “The Wild, Wild, West” and playing games, others are in the exercise area, while the rest are getting more practice on the range. During this downtime, an alert comes through and you’re summoned to the gate chamber.

Once there, General Loyer of the Stargate Phoenix site begins to brief you on your first mission.

“Not much is known of the world of P-4368. A M.A.L.P has been sent through the Stargate to learn more. What they encountered doesn’t make sense.

After moving through the Stargate, the M.A.L.P. didn’t record anything unusual in a room carved out of a cavern, except for a door. A door the M.A.L.P can’t seem to open. Or discover any type of locking/opening mechanism for that matter.

Due to the fact that there is a door, it’s obvious someone is on the other side. Despite messages sent, the door remains closed. They don’t seem to be monitoring the room. Or if they are, they are ignoring the M.A.L.P.

We want you to cross through the Stargate and see what you can learn about this door and P-4368. if you can open it, see who or what is on the other side.

Alright, use the first contact protocol if you encounter a civilization. Questions? No. Good. Now go.”

Good. The Bad. The Goa’uld.

An adventure for the Stargate SG-1 RPG game by Wyvern Gaming based upon the Dungeon & Dragons 5e rule system. Demonstrated at GenCon 2022.

The Stargate SG-1 RPG Adventure Overview

Chapter 1: The Chamber

With mixed feelings of excitement, fear, and awe, you enter the Stargate. Excited to explore a new world and to see what it is like but you’re still a bit afraid of the unknown and of the dangers that might await.

Exiting, slightly bent over due to dizziness and disorientation, you fell as if you just fell through a tunnel of light. One that wrenched your lunch straight from your gut.

You exited the Stargate within a large chamber filled with bioluminescent fungi. One of the most beautiful things you’ve seen. The fungi grow in all shapes and sizes and glow with a soft, blue light. The chamber was filled with a sense of peace and tranquility. You feel like you are in a different world.

As you look around, you see the door from the M.A.L.P imagery. And also, in front of the door, sits a small, simple, wooden table. On top of the table, are a piece of paper and four vials of liquids. The vials are each of different colors, red, purple, blue, green, and yellow.

Chapter 2: The Chase

You stepped into the tunnel and were immediately enveloped in darkness. The only light came from more of the bioluminescent fungus that grows on the walls. The fungus was a soft, glowing blue, and it gave off a faint, sweet smell. You take a few steps forward, and the tunnel began openly slightly and you feel the cool, damp air on your skin. The fungus grew thicker and brighter as you walk, and soon the tunnel is filled with a soft, blue glow.

Then, you hear a faint pounding from farther down the tunnel.

Chapter 3: The Town

The town of Goldplains sits to the south of the mines, where the woods open up into grassy fields. As you continue towards the town, you see small farms dotting the landscape and the road you are on is well-worn. As you approach the town itself, you notice it’s not very large, about 10 main buildings laid out around a town square and numerous houses stretching out along the major compass points.

As you approach, there is an open gate with a sign hanging above “Goldplains”. Between the gate and the building are some broken-down wagons, barrels, and such. Apparently, blocking any passage except through the gate. Lining the gates are old, earth-like miners’ lanterns with the same strange bioluminescence creating a glow.

Chapter 4: Aggressive Negotiations

A young, dirty boy barges into the Sheriff’s office. Spitting dust, the boy frantically shouts, “Sheriff, they are coming. Red Jack is coming. He was right behind me, riding fast on the north gate.”

The sheriff, obviously alarmed, says “Not now, I haven’t gotten any new deputies since the last attack.”

Follow on Instagram

Following me on Instagram at Pop's Solo Gaming

Stargate SG-1 RPG Adventures

My Role-Playing Game Reviews

Share This Story, Choose Your Platform!

Go to Top