The air hangs heavy with dread. Baroness Anastasia DeCobray, a beacon of grace and kindness, has vanished into the night. Two evenings ago, she attended a grand masque at the imposing Vierme Manor. But she never returned home. Whispers speak of foul play. And of unspeakable horrors lurking within the Count’s foreboding walls.
Gather your courage, adventurers. The Baroness needs your help. Can you navigate the treacherous halls of Vierme Manor? Confront its sinister secrets? And bring Anastasia back safely? The fate of the Baroness, and perhaps even the realm itself, rests in your hands.
D&D Adventure: Masquerade of the Viermes (worms) is a single-session adventure for five or six players of 1st-level characters using the D&D 5e rule system.
The Baron Daniel DeCobray,
“Ah, you have arrived. Thank you.
I know my message filled you in but let me start from the beginning. Three days ago, my wife left for a masquerade ball to celebrate Count Iblis inheriting his father’s title and lands after his father’s death. Well, if you believe he’s dead. That is another story in and of itself. The poor man.
Anyway, the masquerade at Count Iblis Vierme’s estate, Vierme Manor, was two nights past. She has not returned home, nor has any word arrived from the manor.
I would ask you to go to Vierme Manor and escort my beloved wife back, ensuring her safety. I fear something terrible might have happened. “
Will you accept the Baron’s request to find and return the Baroness?
D&D Adventure: Masquerade of the Viermes
An adventure for the D&D 5E game system.
- D&D Adventure: Masquerade of the Viermes (PDF coming)
- 2-6 Players
- 4 Hours
- Review of the D&D 5e game system
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